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$ 63.30
The structured lessons in these books offer activities to build skills necessary for survival in daily life and in the work place. Lessons emphasize vocabulary, spelling, reading comprehension, handwriting skills, sentence and paragraph writing, and more. Books included: Consumer Words, Work Place Words, Money Management Words, Independent Living Words, Personal Care Words, and Occupation Words. Avg Ship time 1-2 days
$ 13.30 $ 13.99
$ 13.30 $ 13.99
$ 13.30 $ 13.99
$ 13.30 $ 13.99
What is a verb? What is regrouping? How fast do plants grow? You will be amazed by what your second grader will practice and master with this book. Plus, each page is perforated so it can be torn out for individual worksheets. Your child will learn and reinforce many important second-grade skills as he or she counts, identifies, estimates, creates, and measures. Everything from numbers to shapes to writing to weather is covered in this workbook full of friendly pictures and colors. Put the joy back in learning for your child today! Fun Features & Big Benefits: 320 pages of colorful, cute illustrations. Golden Scholar Club redemption code. Parent note to introduce each learning section. Numerous pages are coloring-book style. Clear instructions on every page. Perforated pages great for individual worksheets. Skill focus listed at bottom corner of each page. Parent Guide, Table of Contents, Answer key, and Activity ideas. Award page for a job well done. An EXCEPTIONAL learning value! Skills: reading; reading comprehension; consonant blends; addition; subtraction; estimating; grouping; animal families; logic; using a calendar; map skills; grammar; parts of speech; spelling; synonyms and antonyms; writing; palindromes; vocabulary; anagrams; punctuation; alphabetical order; present and past tenses; numbers; phonics review; word meanings; similes; compound words; colors & shapes; ordinal numbers; titles & abbreviations; before, between, and after; interpreting pictographs, bar graphs, and tally charts; even or odd; solving word problems; less than and greater than; telling time; two- and three-digit numbers; addition & subtraction; sorting; symmetry; multiplication; fractions; classifying figures; matching; charting and graphing numbers; estimating and measuring; science skills; social studies skills; insects & spiders; seeds & plants; weather Avg Ship time 1-2 days
$ 21.90
Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons! Perfect for Makerspace!
This second grade teacher resource book includes:
*A year's worth of teacher lesson plans
*STEAM design challenges that turn elementary students into inventors
*Easy-to-follow lesson format (with standards identified for each lesson)
*Classroom-tested lessons
The STEAM Design Challenges in this book follow engineering practices to teach students in Grade 2 to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.
These engaging STEAM lessons:
*Integrate the Next Generation Science Standards and national standards from other disciplines
*Enhance learning across various disciplines
*Facilitate students in collaborating to solve real-world scenarios
*Promote critical thinking, analytical thinking, and reflective thinking
*Incorporate the Five Es Instructional Model (engage, explore, explain, elaborate, evaluate)
*Are classroom tested
*Engineering Design Process
The lessons in this book are intended to support the engineering design process in which teachers become a facilitator by encouraging and guiding students to work as a team to find a creative solution to a real-world problem without providing step-by-step instructions. Students are inspired to act as scientists and engineers through the use of sketches, diagrams, mathematical relationships, and literacy connections. By creating their very own models and products based on background information from their studies, students are immediately engaged through a meaningful, rewarding lesson.
More about the lessons
Each lesson begins by presenting students with a design challenge scenario in order to immediately excite students with a real-world situation that they are on a mission to solve. Students are then given a dilemma, mission, and blueprint design sheet and are asked to collaborate with team members to create several prototypes. Students present their prototypes to their teacher, construct their design, test their design, engage in a class discussion about their design, and then modify their design. Finally, teams create a justification piece in order to sell their new prototype (ex. persuasive letter, video, advertisement etc.).
About the Authors
The Steam Dreamers, a group of four classroom teachers, desired to create more interactive learning environments and science classrooms through student-centered problem-solving lessons. They created this collection of cross-curricular design challenge lessons to provide teachers and students with real-world scenarios that are driven by core learning standards and enriched through the inclusion of literacy and the arts. Read more about the authors. Avg Ship time 1-2 days
$ 21.90
Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons! Perfect for Makerspace!
This fourth grade teacher resource book includes:
*A year's worth of teacher lesson plans
*STEAM design challenges that turn elementary students into inventors
*Easy-to-follow lesson format (with standards identified for each lesson)
*Classroom-tested lessons
The STEAM Design Challenges in this book follow engineering practices to teach students in Grade 4 to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.
These engaging STEAM lessons:
*Integrate the Next Generation Science Standards and national standards from other disciplines
*Enhance learning across various disciplines
*Facilitate students in collaborating to solve real-world scenarios
*Promote critical thinking, analytical thinking, and reflective thinking
*Incorporate the Five Es Instructional Model (engage, explore, explain, elaborate, evaluate)
*Are classroom tested
*Engineering Design Process
The lessons in this book are intended to support the engineering design process in which teachers become a facilitator by encouraging and guiding students to work as a team to find a creative solution to a real-world problem without providing step-by-step instructions. Students are inspired to act as scientists and engineers through the use of sketches, diagrams, mathematical relationships, and literacy connections. By creating their very own models and products based on background information from their studies, students are immediately engaged through a meaningful, rewarding lesson.
More about the lessons
Each lesson begins by presenting students with a design challenge scenario in order to immediately excite students with a real-world situation that they are on a mission to solve. Students are then given a dilemma, mission, and blueprint design sheet and are asked to collaborate with team members to create several prototypes. Students present their prototypes to their teacher, construct their design, test their design, engage in a class discussion about their design, and then modify their design. Finally, teams create a justification piece in order to sell their new prototype (ex. persuasive letter, video, advertisement etc.).
About the Authors
The Steam Dreamers, a group of four classroom teachers, desired to create more interactive learning environments and science classrooms through student-centered problem-solving lessons. They created this collection of cross-curricular design challenge lessons to provide teachers and students with real-world scenarios that are driven by core learning standards and enriched through the inclusion of literacy and the arts. Read more about the authors. Avg Ship time 1-2 days
$ 21.90
Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons! Perfect for Makerspace!
This fifth grade teacher resource book includes:
*A year's worth of teacher lesson plans
*STEAM design challenges that turn elementary students into inventors
*Easy-to-follow lesson format (with standards identified for each lesson)
*Classroom-tested lessons
The STEAM Design Challenges in this book follow engineering practices to teach students in Grade 5 to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.
These engaging STEAM lessons:
*Integrate the Next Generation Science Standards and national standards from other disciplines
*Enhance learning across various disciplines
*Facilitate students in collaborating to solve real-world scenarios
*Promote critical thinking, analytical thinking, and reflective thinking
*Incorporate the Five Es Instructional Model (engage, explore, explain, elaborate, evaluate)
*Are classroom tested
*Engineering Design Process
The lessons in this book are intended to support the engineering design process in which teachers become a facilitator by encouraging and guiding students to work as a team to find a creative solution to a real-world problem without providing step-by-step instructions. Students are inspired to act as scientists and engineers through the use of sketches, diagrams, mathematical relationships, and literacy connections. By creating their very own models and products based on background information from their studies, students are immediately engaged through a meaningful, rewarding lesson.
More about the lessons
Each lesson begins by presenting students with a design challenge scenario in order to immediately excite students with a real-world situation that they are on a mission to solve. Students are then given a dilemma, mission, and blueprint design sheet and are asked to collaborate with team members to create several prototypes. Students present their prototypes to their teacher, construct their design, test their design, engage in a class discussion about their design, and then modify their design. Finally, teams create a justification piece in order to sell their new prototype (ex. persuasive letter, video, advertisement etc.).
About the Authors
The Steam Dreamers, a group of four classroom teachers, desired to create more interactive learning environments and science classrooms through student-centered problem-solving lessons. They created this collection of cross-curricular design challenge lessons to provide teachers and students with real-world scenarios that are driven by core learning standards and enriched through the inclusion of literacy and the arts. Read more about the authors. Avg Ship time 1-2 days
$ 15.30
Even during the carefree months of summer, children can be preparing for the next grade with Daily Summer Activities. It's packed with engaging activities that will build learners' confidence for the next grade level by practicing essential skills. Activities offer practice of essential skills across subject areas, including reading, math, and writing.
With just one or two activities per day over a 10-week period, Daily Summer Activities helps to keep skills sharp without getting in the way of vacation time. The revised Daily Summer Activities also includes delightful artwork and sticker sheets.
10 weeks of instruction cover the following skills:
Alphabet awareness:
• practice for two or three letters of the alphabet each week
• tracing the letter
• listening for the letter sound
• sequencing events
• one word to spell each week
• simple picture directions to complete a drawing
Oral language:
• responding to pictures
• words and stories
Mathematics:
• number recognition
• counting
• patterns
• sorting
• beginning addition
• recognizing shapes
• pennies Avg Ship time 1-2 days
$ 15.30
Even during the carefree months of summer, children can be preparing for the next grade with Daily Summer Activities. It's packed with engaging activities that will build learners' confidence for the next grade level by practicing essential skills. Activities offer practice of essential skills across subject areas, including reading, math, writing, spelling, and geography.
With just one or two activities per day over a 10-week period, Daily Summer Activities helps to keep skills sharp without getting in the way of vacation time. The revised edition also includes delightful artwork and reward stickers.
10 weeks of instruction cover the following skills:
Language arts practice:
• a fiction and a nonfiction story with comprehension questions each week
• sentences to correct for capitalization punctuation, and grammar
• 8 to 10 spelling words to learn each week
• manuscript handwriting practice
• creative writing activities
Mathematics practice:
• addition and subtraction facts
• word problems
• two- and three-digit addition and subtraction with and without borrowing and carrying
• multiplication facts to 25
• practice cards for addition and subtraction facts from 10 to 18
Language skills such as:
• alphabetical order
• contractions
• nouns and verbs
• synonyms and antonyms
• vowel sounds
• parts of sentences
Beginning geography:
• map symbols
• reading simple maps Avg Ship time 1-2 days
$ 15.30
Even during the carefree months of summer, children can be preparing for the next grade with Daily Summer Activities. It's packed with engaging activities that will build learners' confidence for the next grade level by practicing essential skills. Activities offer practice of essential skills across subject areas, including reading, math, writing, spelling, and geography.
With just one or two activities per day over a 10-week period, Daily Summer Activities helps to keep skills sharp without getting in the way of vacation time. The revised Daily Summer Activities reflects grade-level expectations and includes open-ended questions to develop your child's critical thinking skills. Fun reward stickers are also included with each book.
10 weeks of instruction cover the following skills:
Language Arts practice:
• a fiction and a nonfiction story with comprehension questions each week
• sentences to correct for capitalization punctuation, and grammar
• 8 to 10 spelling words to learn each week
• manuscript handwriting practice
• creative writing activities
Mathematics practice:
• addition and subtraction facts
• word problems
• two and three-digit addition and subtraction with and without borrowing and carrying
• multiplication facts to 25
• practice cards for addition and subtraction facts from 10 to 18
Language skills such as:
• alphabetical order
• contractions
• nouns and verbs
• synonyms and antonyms
• vowel sounds
• parts of sentences
Beginning geography:
• map symbols
• reading simple maps Avg Ship time 1-2 days
$ 14.00
$ 14.00
$ 14.00
$ 14.00
$ 14.00
$ 14.00
$ 14.00
$ 14.00
$ 14.00