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#17295 MATHOLOGICAL LIAR GR 4
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Students will love becoming math detectives!
Players earn points for solving math mysteries in these entertaining and educational games. In each round, players read about a crime committed, and each player receives a suspect's alibi. Players must determine whether the math in their suspect's alibi is correct or not. If the math is correct, the suspect is innocent — if the math is incorrect, the suspect is guilty. Players are required to use multiple grade-level math skills to solve the crimes.
Skills covered: Addition/Subtraction; Multiplication/Division; Fractions/Decimals/Percentages; Place Value: Base 10; Inverse Relationships; Estimating; 2- & 3-Dimensional Shapes; Shapes: Slides, Flips, Turns; Patterns; Measurement; Unit Conversions; Area and Perimeter; Money; Time; Negative Numbers; Probability; Factoring; Equivalent Representations.
·Each game includes 50 math mysteries
·For 2—4 players
·Set of 200 cards and directions
Players earn points for solving math mysteries in these entertaining and educational games. In each round, players read about a crime committed, and each player receives a suspect's alibi. Players must determine whether the math in their suspect's alibi is correct or not. If the math is correct, the suspect is innocent — if the math is incorrect, the suspect is guilty. Players are required to use multiple grade-level math skills to solve the crimes.
Skills covered: Addition/Subtraction; Multiplication/Division; Fractions/Decimals/Percentages; Place Value: Base 10; Inverse Relationships; Estimating; 2- & 3-Dimensional Shapes; Shapes: Slides, Flips, Turns; Patterns; Measurement; Unit Conversions; Area and Perimeter; Money; Time; Negative Numbers; Probability; Factoring; Equivalent Representations.
·Each game includes 50 math mysteries
·For 2—4 players
·Set of 200 cards and directions
Type: Games.Math